A Perfectly Sweet Beta Release


This is Robert once again coming back with this weeks devlog! We are finally getting to Beta and we are making great progress!

Since I'm writing this week I'll say what I did first and most of what I did was some art for our game that sets up the premise as well as some models like mountains for the border of the map, an invisible wall to prevent out of bounds and changing the street lamps to have fun light cones!


Next up is Elizabeth who textured those mountains and placed them throughout the level, added in our collectible coins so that you can unlock our cool hats, added in more props to the level, improved the lighting in the windows and and improved the spawn points throughout the level!


Jay did a lot of audio this week such as finally inputting music and various sound effects, added in transition scenes for when you change between levels, improved the camera and added in animations for the coins Elizabeth added as well as starting the finale cutscene for when you finish the game!

https://youtu.be/TfkR_OHwXbc

https://youtu.be/PgHF1WQ4l54

Angel did a lot of improvements to the UI this week by making things clearer, not clip into buildings and also show how to interact with objects with an on screen prompt. He also improved the camera sensitivity and collision as well as improving the Cop enemy's AI. Lastly he baked occlusion culling so that our performance will be super smooth!


And last but not least is Larry who worked on implementing a lot of the 2D assets into the UI, actually adding in the functionality of the coins for the hats and adding in the catch sequence for when you are caught and respawned!

https://youtu.be/JnEC5vSTBco

Overall we had less things to create this week and more things that we had that we needed to implement which leaves us in a really good spot for bug testing and finishing up this project to a sweet conclusion! See you next week for our next update!

Get Space For Sweets

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