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Devlog
Submission to SGD Final Project Capstone 2025
Space For Sweets
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Devlog
Chocolate Gold!
July 15, 2025
by
takonugato
Hey, y'all! Jay here with another sweet update! This week we were continuing with the polishing and quality of life updates to make sure this game plays as smooth as the cream in a cream-filled donut...
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A Perfectly Sweet Beta Release
July 07, 2025
by
RaNavarro
This is Robert once again coming back with this weeks devlog! We are finally getting to Beta and we are making great progress! Since I'm writing this week I'll say what I did first and most of what I...
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Fully Baked Alpha Pie
June 30, 2025
by
Angel Quintero
Hey all! Liz and Angel here again with another week of updates from the Space for Sweets team. We’re charging full-speed ahead with polishing gameplay and refining visuals after receiving some feedb...
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The Beta Build Up
June 23, 2025
by
Angel Quintero
Hey everyone! Jay and Angel here bringing you another devlog from the Space for Sweets team! We’ve had an awesome week pushing visuals, mechanics, and level design further. Let’s dive into what ev...
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Countdown to Alpha
June 17, 2025
by
ljdosher
Hello, everyone! This is Larry, and I'm here to go over the work my team has done on Space for Sweets this week. To start with, my own work was stuff like... This! And... This! And even... This! A lot...
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We're not waffling around now!
June 16, 2025
by
EcHanson
Hey there everyone! It's Liz here to go over the new changes and additions to the game. Let's get straight into it! For this week, I worked on cleaning up the texturing quite a bit. The team and I dec...
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Donut Worry We Got This
June 08, 2025
by
RaNavarro
Hello everyone! This week it's Robert beaming down our latest work on Space for Sweets! We have done some fun things in the last week we hope satisfies your sweet tooth. So first things first. Larry's...
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One Small Step, One Giant Leap
June 03, 2025
by
ljdosher
Hello, people of Earth! I'm Lawrence Dosher, not an alien, but instead one of five developers for Space for Sweets. This is our very first devlog! My own contributions were programming player movement...
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